﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Ex05.MemoryGameLogic
{
    public class CloseCellsEventArgs : EventArgs
    {
        private Cell m_FirstCell;
        private Cell m_SecondCell;

        public Cell FirstCell
        {
            get { return m_FirstCell; }
            set { m_FirstCell = value; }
        }

        public Cell SecondCell
        {
            get { return m_SecondCell; }
            set { m_SecondCell = value; }
        }

        public CloseCellsEventArgs(Cell i_FirstCell, Cell i_SecondCell)
        {
            m_FirstCell = i_FirstCell;
            m_SecondCell = i_SecondCell;
        }
    }
}
